The main goal of this project is to understand and measure interaction in visual computing systems. While the first funding period (2015-2019) focussed on evaluation of 2D environments (e.g., cross-device interaction), we extended our scope for the current second funding period (2019-2023) to also include evaluation in 3D environments (e.g., mixed reality or hybrid user interfaces). We place particular emphasis on establishing holistic evaluation standards for user studies in the lab and in the wild by 1) combining quantitative and qualitative methods, 2) including collaborative interaction scenarios, and 3) embedding interaction in immersive environments.
How can we find good trade-offs between quantitative and qualitative measurements?
To what extend can lab-based metrics be applied to in the wild experiments?
What kind of metrics and tasks are more suitable for domain-experts than for novices?
What kind of metrics and tasks can help us to describe collaborative activities (e.g., coupling styles)?
How can we measure awareness about group partner’s activities across space and time?
How can immersive environments bridge the gaps between co-located and remote collaboration?
FOR SCIENTISTS
Projects
People
Publications
Graduate School
Equal Opportunity
FOR PUPILS
PRESS AND MEDIA