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M. Wieland et al., “Making Eye Contact Accessible: Augmenting Gaze in Job Interviews for People with Visual Impairments,” in
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R. Cutura, S. Sadler, Q. Q. Ngo, M. Aupetit, and M. Sedlmair, “ISilDR: Isometric Seriation-based Dimensionality Reduction for Visual Cluster Analysis,”
IEEE Transactions on Visualization and Computer Graphics, pp. 1–11, May 2026, doi:
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K. Angerbauer, S. König, M. Wieland, and M. Sedlmair, “Virtual Tours with Accessibility Annotations: A Prototype for Campus Accessibility Assessment for Mobility-Disabled Students,” in
2026 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), IEEE, Mar. 2026, pp. 1251–1252. doi:
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R. Cutura et al., “SiGrid: Gridifying Scatterplots with Sector-Based Regularization and Hagrid,” in
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L. Xiao et al., “A Systematic Review of Ability-diverse Collaboration through Ability-based Lens in HCI,” in
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M. M. Hamza, E. Ullah, A. Baggag, H. Bensmail, M. Sedlmair, and M. Aupetit, “ClustML: A measure of cluster pattern complexity in scatterplots learnt from human-labeled groupings,”
Information Visualization, vol. 23, Art. no. 2, 2024, doi:
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M. Jenadeleh et al., “An Image Quality Dataset with Triplet Comparisons for Multi-dimensional Scaling,” in
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G. Richer, A. Pister, M. Abdelaal, J.-D. Fekete, M. Sedlmair, and D. Weiskopf, “Scalability in Visualization,”
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K.-T. Chen et al., “Reading Strategies for Graph Visualizations That Wrap Around in Torus Topology,” in
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N. Doerr, K. Angerbauer, M. Reinelt, and M. Sedlmair, “Bees, Birds and Butterflies: Investigating the Influence of Distractors on Visual Attention Guidance Techniques,” in
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P. Fleck, A. Sousa Calepso, S. Hubenschmid, M. Sedlmair, and D. Schmalstieg, “RagRug: A Toolkit for Situated Analytics,”
IEEE Transactions on Visualization and Computer Graphics, vol. 29, Art. no. 7, 2023, doi:
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T. Ge et al., “Optimally Ordered Orthogonal Neighbor Joining Trees for Hierarchical Cluster Analysis,”
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R. Bauer et al., “Visual Ensemble Analysis of Fluid Flow in Porous Media across Simulation Codes and Experiment,”
Transport in Porous Media, 2023, doi:
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C. Morariu, A. Bibal, R. Cutura, B. Frénay, and M. Sedlmair, “Predicting User Preferences of Dimensionality Reduction Embedding Quality,”
IEEE Transactions on Visualization and Computer Graphics, vol. 29, Art. no. 1, 2023, doi:
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F. Heyen, Q. Q. Ngo, and M. Sedlmair, “Visual Overviews for Sheet Music Structure,” in
Proceedings of the 24th International Society for Music Information Retrieval Conference (ISMIR) 2023, ISMIR, Dec. 2023, pp. 692–699. doi:
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K. Angerbauer et al., “Accessibility for Color Vision Deficiencies: Challenges and Findings of a Large Scale Study on Paper Figures,” in
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M. Abdelaal, N. D. Schiele, K. Angerbauer, K. Kurzhals, M. Sedlmair, and D. Weiskopf, “Comparative Evaluation of Bipartite, Node-Link, and Matrix-Based Network Representations,”
IEEE Transactions on Visualization and Computer Graphics, vol. 29, Art. no. 1, 2022, doi:
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K. Angerbauer and M. Sedlmair, “Toward Inclusion and Accessibility in Visualization Research: Speculations on Challenges, Solution Strategies, and Calls for Action (Position Paper).” IEEE, pp. 20–27, Oct. 2022. doi:
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K. Klein, M. Sedlmair, and F. Schreiber, “Immersive Analytics: An Overview,”
it - Information Technology, vol. 64, pp. 155–168, 2022, doi:
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Q. Q. Ngo, F. L. Dennig, D. A. Keim, and M. Sedlmair, “Machine Learning Meets Visualization – Experiences and Lessons Learned,”
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G. Tkachev, R. Cutura, M. Sedlmair, S. Frey, and T. Ertl, “Metaphorical Visualization: Mapping Data to Familiar Concepts,” in
CHI Conference on Human Factors in Computing Systems Extended Abstracts, ACM, Apr. 2022, pp. 1–10. doi:
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S. Dosdall, K. Angerbauer, L. Merino, M. Sedlmair, and D. Weiskopf, “Toward In-Situ Authoring of Situated Visualization with Chorded Keyboards,” in
15th International Symposium on Visual Information Communication and Interaction (VINCI), M. Burch, G. Wallner, and D. Limberger, Eds., ACM, Aug. 2022, pp. 1–5. doi:
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J. Bernard, M. Hutter, M. Sedlmair, M. Zeppelzauer, and T. Munzner, “A Taxonomy of Property Measures to Unify Active Learning and Human-centered Approaches to Data Labeling,”
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C. Morariu, A. Bibal, R. Cutura, B. Frénay, and M. Sedlmair, “DumbleDR: Predicting User Preferences of Dimensionality Reduction Projection Quality,” 2021. [Online]. Available:
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C. Bu et al., “SineStream: Improving the Readability of Streamgraphs by Minimizing Sine Illusion Effects,”
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J. Bernard, M. Hutter, M. Zeppelzauer, M. Sedlmair, and T. Munzner, “ProSeCo: Visual analysis of class separation measures and dataset characteristics,”
Computers & Graphics, vol. 96, pp. 48–60, 2021, doi:
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N. Grossmann, J. Bernard, M. Sedlmair, and M. Waldner, “Does the Layout Really Matter? A Study on Visual Model Accuracy Estimation,” in
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R. Cutura, K. Angerbauer, F. Heyen, N. Hube, and M. Sedlmair, “DaRt: Generative Art using Dimensionality Reduction Algorithms.” IEEE, pp. 59–72, 2021. doi:
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M. M. Abbas, E. Ullah, A. Baggag, H. Bensmail, M. Sedlmair, and M. Aupetit, “ClustRank: A Visual Quality Measure Trained on Perceptual Data for Sorting Scatterplots by Cluster Patterns,” 2021. [Online]. Available:
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C. Krauter, J. Vogelsang, A. Sousa Calepso, K. Angerbauer, and M. Sedlmair, “Don’t Catch It: An Interactive Virtual-Reality Environment to Learn About COVID-19 Measures Using Gamification Elements,” in
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R. Cutura, C. Morariu, Z. Cheng, Y. Wang, D. Weiskopf, and M. Sedlmair, “Hagrid — Gridify Scatterplots with Hilbert and Gosper Curves,” in
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J. Bernard, M. Hutter, M. Zeppelzauer, M. Sedlmair, and T. Munzner, “SepEx: Visual Analysis of Class Separation Measures,” in
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L. Merino, M. Schwarzl, M. Kraus, M. Sedlmair, D. Schmalstieg, and D. Weiskopf, “Evaluating Mixed and Augmented Reality: A Systematic Literature Review (2009-2019).” IEEE, pp. 438–451, 2020. doi:
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S. Öney et al., “Evaluation of Gaze Depth Estimation from Eye Tracking in Augmented Reality,” in
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L. Merino et al., “Toward Agile Situated Visualization: An Exploratory User Study,” in
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K. Kurzhals, F. Göbel, K. Angerbauer, M. Sedlmair, and M. Raubal, “A View on the Viewer: Gaze-Adaptive Captions for Videos,” in
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2020, pp. 139:1–139:12. doi:
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N. Pathmanathan et al., “Eye vs. Head: Comparing Gaze Methods for Interaction in Augmented Reality,” in
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M. Kraus et al., “A Comparative Study of Orientation Support Tools in Virtual Reality Environments with Virtual Teleportation.” IEEE, pp. 227–238, 2020. doi:
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M. Aupetit, M. Sedlmair, M. M. Abbas, A. Baggag, and H. Bensmail, “Toward Perception-Based Evaluation of Clustering Techniques for Visual Analytics.” IEEE, pp. 141–145, 2019. doi:
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