In this modern age, we interact wth computing systems every day and everywhere. Computing
systems provide us with information at our fingertips and act on our behalf across large distances
(across space and time). What do we, as users, experience when we interact with computing systems?
How can computing systems be developed to improve this experience? In fact, what is a desirable
QUE-2016 is a summer school that is motivated to train postgraduates in understanding how to
quantify what humans experience in order to develop computing systems that deliver a better
computing experience. Therefore, we have invited instructors from the fields behavioral science,
electrical engineering, and human-computer interaction, to share their expertise on how they
collectively understand, measure, and develop the experience of interacting with user-centered
Successful applicants will learn how analog user behavior can be digitised and filtered for
inference, the latest methods of observing human behaviour, the perceptual and cognitive
capabilities (and limitations) of human behaviour, and how computing systems are designed to
deliver novel experiences. Participants will have the opportunity to present and develop their
projects with the instructors. Practical lab sessions wlll allow participants to experience
first-hand: digital signal processing, psychometric fitting, eye-movement and EEG analysis.
We welcome applicants from the fields of media, computing sciences, and behavioral sciences.
Travel fellowships are available for international applicants.